"Weekly" devlog of 4/21-4/28 and 4/28-5/5
Delving Deeper » Devlog
Sorry for missing last week! I was a little sick during last week unfortunately.
That means I have double the things to document for this week!
Lets start with some large updates and changes;
- Implemented 2 more sword animations.
- Successfully made sword animations combo into each other (with indication of when to click).
- added better hitboxes for all swords, and a "tipper" hitbox to one of the attacks.
This week I added a ton of effects to increase the "juice" of certain actions, and increase the feedback of the player controller;
- Added a smoke effect when the player accelerates (and screen shake).
- Added some dust when the player steps (while running).
- Added an indication for when player uses double jump (and more screen shake).
- Made some frames of running animation display for longer than others to feel more realistic.
- Added some red particles when an enemy is hit.
- Time gets slowed when an enemy is hit (the system was changed).
- Added text that displays when an enemy or the player takes damage.
- Re-made sparks animation that plays whenever sword hits anything.
- Added smoother camera zoom when the player enters/exits an elevator
Lastly just a couple of features to make the game a little more accessible;
- Re-did control map so the game is playable with one hand if desired
- Made the settings for volume function properly
That's all for this week! Sorry about last week, I still plan to release these weekly!
If you have any questions, email me at nobleliondev@gmail.com!
Delving Deeper
Metroidvania
Status | In development |
Author | Lou |
Genre | Adventure, Platformer |
Tags | Metroidvania |
More posts
- Week of 4/14 - 4/21Apr 22, 2023
- Weekly Devlog 4/7 - 4/14Apr 14, 2023
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